Also, for the most part, use two claw weapons as your primary weapons set, and leave your second weapons set for ranged or a weapon/shield combo. Also spend a point or so on Claw Mastery to give you better attack capabilities. Since you're going to be low on mana power for a while, see if you can get some charms that add points to mana. This is a good, solid charge-up/finishing combo that will help you out in some of the tighter situations. Play with them later if you want, but it's easier to use a hireling or a shadow or yourself for ranged or distance attacks.ĮARLY DEVELOPMENT: Spend a few points on Tiger Strike and a point or two on Dragon Talon. SUGGESTED DEVELOPMENT: For some, traps are a good way to start, and can be handy in a tight situation, but in general, you've got way too many choices to effectively distribute skill points. Not recommended unless you're just creating a multiplayer character. The traps are OK abilities, but they require too much thought in high-combat situations to do you any good in a single-player situation. For the most part, if you concentrate in her Martial Arts and Shadow Disciplines, you're good. The Assassin This class is a good, solid melee character with a few twists. I won't rave about the Druid so much here, but if you're looking to try out a new character, you can't go wrong with the Druid.Ī. In fact, the Druid's been so powerful, Blizzard's downgraded some of his abilities in recent revisions. It combines many of the best abilities of all the other classes without the penalties associated with them. Although both new character classes are fine, playable characters, I highly, highly, highly recommend playing the Druid.
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